Shooting Range VR is a virtual reality shooting simulator. This project allowed me to dive deep into VR frameworks, specifically utilizing the VR Interaction Framework, one of the most widely used tools for VR development in Unity.
My Role:
In this project, I gained an in-depth understanding of the VR Interaction Framework and its features. While the 3D weapon models were imported from the Asset Store, I made significant contributions by creating and integrating custom weapons into the game.
Outcome:
This project enabled me to master the VR Interaction Framework and sharpen my VR development skills. It not only expanded my technical expertise but also helped me refine my workflow to be more structured for potential team collaborations. The code is thoroughly commented to guide others through the custom scripts, and I also created detailed documentation to prevent confusion and ensure smooth future modifications.