Mathew Simon
U

Roblox UGC

I have worked on multiple UGC (User Generated Content) projects for various clients within the Roblox universe. For these creations, I used Blender for 3D modeling and tools like Substance Painter or custom color palettes for designing textures. My goal has always been to deliver unique and visually appealing assets that align with each client’s specific expectations.

My Role:
For each project, I was responsible for creating custom 3D models, from the initial concept to the final textured version. I ensured that the models were optimized for Roblox, both in terms of aesthetics and performance, while adhering to the platform’s requirements. I focused on creating high-quality, eye-catching items that enhanced the overall user experience in the game.

Outcome:
These UGC projects allowed me to demonstrate my technical skills in 3D modeling and texturing while meeting client specifications. Each asset was designed to be unique, helping to enrich the game worlds they were featured in. My work contributed to creating engaging and visually compelling content for Roblox players.